Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
Contents vary by year. A solid understanding of a particular subfield of computer graphics and its state of the art, and ability to put the understanding to practice through programming.
Schedule: 18.01.2017 - 22.05.2017
Teacher in charge (valid 01.08.2020-31.07.2022): Jaakko Lehtinen
Teacher in charge (applies in this implementation): Jaakko Lehtinen
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Contents may vary by year, but always form a deeper dive into the theory, algorithms, and their practical implementation of a particular subfield of computer graphics. In the past few years, the topic has been was physically based rendering, both its theory and numerical methods for generating realistic pictures.
Assessment Methods and Criteria
Programming assignments (90%), participation (10%).
16 + 20 (2 + 2).
Lecture slides, online material.
Substitutes for Courses
Replaces courses ME-E4100 Advanced Computer Graphics.
CS-C3100 / ME-C3100 Computer Graphics, C/C++ programming language.