Please note! Course description is confirmed for two academic years (1.8.2018-31.7.2020), which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
On successful completion of this course, students will be able to:
- Work and experiment with shaders, lights, textures, masks in Maya
- Render a project using render/image layers in Maya
- Start developing their own visual style for a 3D project
Schedule: 28.08.2017 - 01.09.2017
Teacher in charge (valid 01.08.2020-31.07.2022): Kai Lappalainen
Teacher in charge (applies in this implementation): Kai Lappalainen
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
The workshop focuses on non-photorealistic rendering, not on realistic rendering.
Tips and tricks and examples about shaders, textures, masks and lights will be presented.
Assessment Methods and Criteria
Valid 01.08.2020-31.07.2022:Roughly (less than) two days of examples and hands-on, the rest of the time working on your own.To get full credits from the workshop student needs to develop a visual style and render (+ composite) an animated scene prepared by the teacher. It is possible to use also your own scene/animation.
The workshop has detailed lectures and examples of some selected techniques, lots of hands-on training and working on your own.
Examples of different kinds of visual styles and shaders in animated films and Maya scenes.
Valid 01.08.2020-31.07.2022:This workshop is ONLY FOR students who took the previous 3D Animation- course, and therefore have knowledge of working and shaders in Maya.
- Teacher: Kai Lappalainen