Credits: 5
Schedule: 10.09.2018 - 19.12.2018
Teaching Period (valid 01.08.2018-31.07.2020):
I-II (Autumn)
Learning Outcomes (valid 01.08.2018-31.07.2020):
Basic understanding of modern computer graphics as a whole (modeling, animation, rendering) and ability to implement a number of practical algorithms in C++.
Understanding of how the graphics processor (GPU) works. Hands-on connection to significant applications through guest lectures. Concrete uses for mathematics learned in earlier classes.
Content (valid 01.08.2018-31.07.2020):
Content: Geometric modelling, visual simulation, shading and lighting, ray tracing, the real-time graphics pipeline, mathematical foundations of computer graphics.
Assessment Methods and Criteria (valid 01.08.2018-31.07.2020):
Programming assignments (70%), exam (25%), participation (5%).
Workload (valid 01.08.2018-31.07.2020):
40 + 20 (4 + 2).
Study Material (valid 01.08.2018-31.07.2020):
Lecture slides, online material.
Substitutes for Courses (valid 01.08.2018-31.07.2020):
Replaces courses ME-C3100 Computer Graphics, T-111.301, T-111.4300 and T-111.4310.
Prerequisites (valid 01.08.2018-31.07.2020):
CS-A1140 / CSE-A1140 Data Structures and Algorithms T or
CS-A1141 / CSE-A1141 Data Structures and Algorithms Y.
Basic courses in Mathematics. Good programming skills, preferably programming in C/C++.
Grading Scale (valid 01.08.2018-31.07.2020):
0-5
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