Schedule: 11.09.2018 - 10.12.2018
Contact information for the course (applies in this implementation):
Antti Salovaara, firstname.lastname@example.org
Teaching Period (valid 01.08.2018-31.07.2020):
Learning Outcomes (valid 01.08.2018-31.07.2020):
At the end of this course the student should:
• Understand key aspects of human perception and cognition, and how these impact on the design of Human-Computer Interfaces.
• Understand the importance of Human-Computer Interaction in the design of products and services
• Understand how and where usability and user interaction specialists fit into the software and product development lifecycle
• Be able to define and describe the key stages of a User Centered Design process
• Understand the key techniques used at each stage of the User Centered Design Process and have practical experience in their application through exercises.
• Be able to compare and contrast qualitative and quantitative evaluation techniques.
• Be able to propose and justify an appropriate evaluation technique to a given problem
• Have awareness of existing interaction paradigms, their advantages and disadvantages
• Have awareness of cutting edge interaction research and developments in user interaction paradigms, design and evaluation.
• Have awareness of practical issues in the application of Human-Computer Interaction in an industrial context.
Content (valid 01.08.2018-31.07.2020):
As computational systems have moved to become pervasive parts of our lives, it becomes even more important to consider how they can be best designed to be useful and useable by people (or "users"). But what is a "user", how do we understand what they want, and how can we design user interfaces that are effective and efficient for them. This course covers the foundations of Human-Computer Interaction - the study of how computer systems can be designed to support the needs of the people who we intend to use them. The course provides an introduction to UI and UX design, focusing on the user-centered design process as a way of understanding user needs and requirements and testing designs. At a basic level we will cover Usability, User-centered design, prototyping, how this process fits into existing software product development, as well as looking to how the relationship between computers and humans is evolving, and how we might interact with computer systems in the future.
Details on the course content (applies in this implementation):
The course consists of 10 lectures, 10 weekly exercises, and an exam in the end of the course.
Assessment Methods and Criteria (valid 01.08.2018-31.07.2020):
Lectures, exercises, lab work, peer reviews and examination.
Elaboration of the evaluation criteria and methods, and acquainting students with the evaluation (applies in this implementation):
Participation in the lectures is recommended but not obligatory.
The course grade will be determined 50% by weekly exercise points and 50% by the final exam.
The total maximum points from weekly exercises will be 30 points. They will be evaluated using a 4-point scale: 0 points (failed), and 1-3 points (accepted). A student needs to complete 7 or more exercises with 1-3 points in order to be able to take the exam. Exercises are carried out individually and will be returned via MyCourses or other digital services.
The exam will also have 30 points maximum.
Therefore the total maximum point count is 30+30 points. To pass the course, the students needs to gain 10/20 points at minimum.
Details on calculating the workload (applies in this implementation):
5 study credits correspond to 5 * 27 hours = 135 hours of work.
In this course, this work accumulates as follows:
|Lectures||10 *||2 hours =||20 hours|
|Study materials before lectures||10 *||3 hours =||30 hours|
|Study materials after lectures||10 *||3 hours =||30 hours|
|Exercises||10 *||4 hours =||40 hours|
|Exam preparation||12 hours|
Study Material (valid 01.08.2018-31.07.2020):
To be announced in the course web pages.
Details on the course materials (applies in this implementation):
The course uses the following text books:
- David Benyon: Designing Interactive Systems (link to university library)
- Ritter et al: Foundations for Designing User-Centered Systems (link to PDF from university library)
In addition, each lecture may have individual reading materials that will be provided separately through MyCourses.
Grading Scale (valid 01.08.2018-31.07.2020):
0-5, may be graded with pass/fail
Registration for Courses (valid 01.08.2018-31.07.2020):
Enrollment in WebOodi.