Credits: 3

Schedule: 01.10.2019 - 18.10.2019

Contact information for the course (applies in this implementation): 

Matti Niinimäki, matti.niinimaki@aalto.fi

Details on the course content (applies in this implementation): 

What this course is about?

  • Beginner-friendly course for learning how to use code as a creative medium.
  • Learning how programming works on a basic level.
  • Understanding that you can do a lot with just a little bit of knowledge, lots of trial and error, and a bucketful of patience.
  • Thinking about the possibilities and limitations of programming as a form of art.
  • Learning how to find information and help.
  • Understanding that there are existing libraries that allow you as an artist or designer to focus on the creative side of coding without having to build everything from scratch.
  • You will be working on your own project where you implement the things we learn during the course. The project can be an interactive installation, generative artwork, simple game, data visualization etc. Pretty much anything goes as long as it implements programming in a creative fashion.

What this course is not about?

  • This is not a computer science course. We will be writing code, but on a level that is not so terribly concerned what is the most efficient way. If it works for the desired outcome, it works.
  • You will not become a software developer just by sitting through this three-week course. Learning programming is a new way of thinking and a new language. It requires long-term practice.
  • Also do not expect to get all the information you need during the lectures. You have to spend time outside the classroom to really understand how things work. You will not learn how to write code by just passively listening.
  • We use a specific programming language (Processing), but it is not really about mastering that specific language. More important is to learn the logic of programming and give you the confidence to add it to your set of tools.

Elaboration of the evaluation criteria and methods, and acquainting students with the evaluation (applies in this implementation): 

Evaluation: 1–5

Requirements for successfully passing the course.

  • Active course participation: 20% of grading
  • A couple of small exercises that you must post to OpenProcessing or send via MyCourses Assignments: 30% of grading
  • A final project that you present on the last day of the course 50% of grading

Details on calculating the workload (applies in this implementation): 

3-5 ECTS = 80-134 hours

  • Lectures: 24 hours
  • Tutored assignments: 12h
  • Time for reflection and self study: 36 hours

8-62 hours of independent work. (The student keeps track of the time they use on the final project and the assignments)

Details on the course materials (applies in this implementation): https://learn.mansteri.com/en/c/pfa/

Details on the schedule (applies in this implementation): 

Week 1

  • TUE, 01/10/2019 | 09:15-12:00
  • WED, 02/10/2019 | 09:15-12:00
  • THU, 03/10/2019 | 09:15-12:00
  • FRI, 04/10/2019 | 09:15-12:00

Week 2

  • TUE, 08/10/2019 | 09:15-12:00
  • WED, 09/10/2019 | 09:15-12:00
  • THU, 10/10/2019 | 09:15-12:00
  • FRI, 11/10/2019 | 09:15-12:00

Week 3

  • TUE, 15/10/2019 | 09:15-12:00
  • WED, 16/10/2019 | 09:15-12:00
  • THU, 17/10/2019 | 09:15-12:00
  • FRI, 18/10/2019 | 09:15-12:00

Description

Registration and further information