Credits: 5

Schedule: 21.01.2020 - 07.02.2020

Teacher in charge (valid 01.08.2018-31.07.2020): 

Liisa Ikonen

Teaching Period (valid 01.08.2018-31.07.2020): 


Learning Outcomes (valid 01.08.2018-31.07.2020): 

The student learns the basics of using a software game engine to create interactive and playful environments. The student learns about the themes, ideas, narration, and dramaturgy of digital games.

Content (valid 01.08.2018-31.07.2020): 

This course introduces the game engine Unity as a tool for the creating interactive virtual worlds to use in the context of art.

Assessment Methods and Criteria (valid 01.08.2018-31.07.2020): 

80% participation in lectures and completion of independent work. Attending the first lessons is required

Workload (valid 01.08.2018-31.07.2020): 

Lectures, demonstrations, guided work and independent work

Study Material (valid 01.08.2018-31.07.2020): 


Grading Scale (valid 01.08.2018-31.07.2020): 

Pass / Fail

Registration for Courses (valid 01.08.2018-31.07.2020): 


Further Information (valid 01.08.2018-31.07.2020): 

Maximum number of students is 14.

-          4 students (including exchange students) from Aalto University, 6 students (including 2 exchange students) from University of Arts Theatre Academy, Degree programme in Lighting Design, 4 students from University of Arts Theatre Academy, Degree programme in Sound Design.


Registration and further information