Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.


 After completing the course students:

  • have a deeper understanding of the experimental design process and capability to see the advantages of it
  • have the ability to execute a complex experimental project from ideation to finalisation and presentation
  • organize their creative process more efficiently and produce broader array of ideas 
  • understand the needs and demands of the corporate field from the design perspective



Credits: 10

Schedule: 15.04.2020 - 22.05.2020

Teacher in charge (valid 01.08.2020-31.07.2022): Anna-Marie van der Lei

Teacher in charge (applies in this implementation): Anna-Marie van der Lei

Contact information for the course (applies in this implementation):

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

Teaching language: English

Languages of study attainment: English


  • Valid 01.08.2020-31.07.2022:

    The course follows a pre-determined and changing topic that establishes the frame inside which the students work. Each time a different corporate partner is involved determining the characteristics of the introduced course case. The first part of the course is done more collectively, with students generating ideas and materials on which every student can continue their individual work later on the course. All the findings are documented with the aid of varying media. Here students are encouraged towards an experimental approach, re-thinking about the possibilities, processes and materials not forgetting the case in hand. The second part of the course is done individually where each student continues on the earlier findings developing them into novel artefact. Students are taught to see design and outcomes from a design process in broader way to cater the divergent needs of possible clients, in this case the (corporate) partner and the course case. Students will conceptualise their work and translate an experiment into a novel outcome.


Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    Documentation and content of background research, material design process and hands-on experimentations both in individual level and in group context; quality of personal learning diary; visual and verbal communication skills. Passing the course requires attending 80% of the contact sessions: lectures, excursions, group meetings and feedback discussions.

  • Valid 01.08.2020-31.07.2022:

    10 credits - 270 hours

    Contact teaching including lectures, group discussions, assignments and presentations 80 h

    Independent work including literature study, writing assignments and studio/Lab work 160 h

    Personal reflection 30 h



Study Material
  • Valid 01.08.2020-31.07.2022:

    Sonneveld, Marieke & Schifferstein, Hendrick. (2008). The tactual experience of objects. In Hendrik Schifferstein & Paul Hekkert (eds.) Product Experience. 41-67.

    Thackara, Jhon (2005). In the bubble: Designing in a complex world. London: MIT Press.

    Manzini, Ezio (2015). Design, When Everybody Designs. An Introduction to Design for Social Innovation. London: MIT Press.

  • Valid 01.08.2020-31.07.2022:


SDG: Sustainable Development Goals

    8 Decent Work and Economic Growth

    9 Industry, Innovation and Infrastructure

    12 Responsible Production and Consumption