Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
On successful completion of this course, students will be able to:
- Analyse the possibilities brought about by non-linear narrative
structures plus the addition of interactivity, in order to develop
concepts for, and the production of, an original prototype.
- Appraise the various ways in which digitised video footage has
historically been used within interactive media projects, in order to
develop concepts for, and the production of, an original prototype.
- Carry out filming by use of video equipment, or a mobile phone, or
other image-recording technology.
- Develop and utilise a working practical knowledge of desktop digital
video editing techniques and software in order to create an original
- Develop and utilise a working practical knowledge of software
solutions to enable the creation of an original interactive film
prototype formed primarily from video sequences.
- Maintain the learning experience in the English language through the
ability to comprehend, articulate, express and share ideas and
Schedule: 24.05.2021 - 28.05.2021
Teacher in charge (valid 01.08.2020-31.07.2022): Chris Hales, Matti Niinimäki
Teacher in charge (applies in this implementation): Chris Hales, Matti Niinimäki
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
This course enables participants to learn more about interactive cinematic narrative and to develop their own concepts and make them into working prototypes on a variety of possible platforms. Lectures and case-studies presented at the beginning of the workshop give a background context that shifts from the Kinoautomat of 1967 to the immersive and personalised and online narrtive experiences of today.
The course will be very open and experimental: all manner of potential delivery technologies, all possible forms such as installations or online, and all types of narrative creation will be considered including fiction, advertising, music-related, artistic, educational and documentary films.
Applies in this implementation:
This course enables participants to learn more about interactive and experimental cinematic narrative and to develop their own concepts and make them into working prototypes on a variety of possible platforms. Lectures and case-studies presented at the beginning of the workshop give a background context to interactive cinema and experimental filmmaking. Contemporary forms will be discussed including immersive and personalised narrative experiences, and the use of AI, machine learning and GAN techniques.
The course will be very open and experimental. Given practical constraints, all manner of potential delivery and interface technologies can be explored; all types of audiovisual narrative creation will be considered; and the developing use of creative AI in filmmaking will be highlighted. Software solutions may include Runway ML, Twine, Klynt Interactive, and various other software as may be available and appropriate.
Assessment Methods and Criteria
Depending on the class size it will be possible to work as an individual or in small groups. Each individual will be expected to present a concept for an interactive film in response to the techniques and ideas shown, and after discussion several of these will be produced as functional prototypes.
The emphasis is on filming original footage although found footage could also be used: 3D animation and realtime video manipulation systems are however not in the scope of this course. All manner of interaction technology is possible including microcontroller boards, video tracking, EEG and bio-sensors, even basic mouse/keyboard/microphone.
Five elements will combine to give the final grade for this course:
- Attendance at lectures, seminars, scheduled meetings, and the final presentation.
- Active participation, as an individual, in proposing and explaining a valid project concept.
- Active participation in designing, filming, editing and producing a complete and functioning project (as a group or individual).
- Presentation and explanation of the final project to lecturers/students on the final day of the course.
- The quality of the final work in terms of its artistic, technical, narrative and user-oriented aspects.
Applies in this implementation:
Depending on the class size it may be possible to work as an individual or in small groups (unless practical restrictions are in force). Each individual will be expected to present a concept for an interactive or AI-based film in response to the techniques and ideas shown, and these could be developed and produced as functional prototypes. Each participant will be expected to make a relevant final product.
Six elements will combine to give the final grade for this course:
A) Attendance at lectures, seminars, scheduled meetings, and the final presentation. If the course takes place online then logs of attendance will be taken into account.
B) Completion of any mandatory daily sub-tasks as demanded by the course.
C) Active participation, as an individual, in proposing and explaining a substantial personal project concept which is relevant to the course content.
D) Active participation in creating and/or preparing audiovisual content that forms the substantial part of a final, functioning project (working as an individual, or as a group member if groupwork is permitted).
E) Presentation and explanation of the final project to lecturers/students on the final day of the course
F) The scope and quality of the final project.
This is a self-contained workshop about the interactive moving image involving the design and actual production of a prototype in which interactivity and video imagery are combined. 35h teaching.
The course is intensive and demands full attendance.
Applies in this implementation:
This is a self-contained workshop about interactive and experimental moving images involving the design and actual production of a prototype in which interactivity, video imagery and AI techniques could play a part.
35 hours of teaching time are scheduled, additional work time is not required although it may prove beneficial.
The course is intensive and demands full attendance. Without full commitment the final grade risks being low.
No formal prerequisites, but the following courses are recommended:
- Introdution to Media Art and Culture
- Introduction to Creative Coding
- Storytelling 1
- Storytelling 2
- Generative and Interactive Narratives
- Audiovisual Studio
- Embodied Interaction
- Prior experience with filming, digitising and editing video
Or knowledge and skills in interactive narratives, creative coding and audiovisual productions aquired elsewhere.
- Teacher: Matti Niinimäki