Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

1 Reflect on games from new perspectives (depends on what topics students choose to dive into)
2 Discuss the (Finnish) game industry

Credits: 3

Schedule: 10.09.2024 - 13.05.2025

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Miikka Junnila

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The game seminar is a course where the students have a chance to look at games from different points of view, listening to presentations and discussing them, doing exercises, watching relevant video material and visiting game industry events and companies. It is also supporting the students other game projects by providing an arena where people can test and comment on each other's work, and also play other games to increase their knowledge of games and game related phenomena.

    This course code exists so that the game seminar course can be taken another time, because the content changes every year. Register to this if you want to take the game seminar course for a second time.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    The course is Pass/Fail. Students have to be present 80% of the time and make the exercises that are part of the course to pass.

Workload
  • valid for whole curriculum period:

    Lectures, Groupwork, Workshop and practice-based work, Independent reading and writing, Reflection and thinking.

    51h of contact teaching, 30h of independent study, groupwork amd reflection.

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language: English

    Teaching Period: 2024-2025 Autumn I - Spring V
    2025-2026 Autumn I - Spring V

    Registration:

    Game Design and Development majors (both from ARTS and SCI) and minors are prioritized and the course is only meant for them as a starting point. Minimum amount of participants 8
    Maximum amount of participants 20

    Registration for Courses Sisu. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture
    https//www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts