Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

Participants will come away with an understanding of the challenges and skills required for working in the games industry, an insight into how sound for games are created, and practical experience of using a game engine to create sound design scenarios.

Credits: 2

Schedule: 16.11.2015 - 20.11.2015

Teacher in charge (valid 01.08.2020-31.07.2022): Antti Ikonen

Teacher in charge (applies in this implementation): Antti Ikonen

Contact information for the course (applies in this implementation):

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

Teaching language: English

Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • Valid 01.08.2020-31.07.2022:

    The course will provide an overview of the challenges and skills required to be a game sound designer. The primary focus will be on content creation and implementation requirements for games.

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    The workshop begins with an introduction to the methods, design challenges and aesthetics of game audio. In the practical part, participants will be expected to complete a sound design assignment either given by the teacher or of their own choosing, using tools like e.g. the Unreal 3 (UDK) engine. The intention of the assignment is to create a convincing sound design narrative. This could take the form of e.g. creating sound for a character based on the character designs, creating sound for a series of game play spaces or creating dynamic music for different game play sequences.

    The WS is primarily targeted to Sound in New Media students, but other students can participate according to their personal study plan (HOPS).

     

Workload
  • Valid 01.08.2020-31.07.2022:

    The workshop begins with an introduction to the methods, design challenges and aesthetics of game audio. In the practical part, participants will be expected to complete a sound design assignment either given by the teacher or of their own choosing, using tools like e.g. the Unreal 3 (UDK) engine. 35h teaching.

DETAILS

Prerequisites
  • Valid 01.08.2020-31.07.2022:

    Introduction to Sound Design and Music, sufficient skills in sound recording and editing.