Please note! Course description is confirmed for two academic years (1.8.2018-31.7.2020), which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

Course provides the opportunity to learn the basic skills and tools to create, process and organise sounds with a procedural audio approach. In Procedural Audio course  students will learn theoretical and practical knowledge of computational audio and sound processing in interactive content creation for interactive music systems, sound design production and game audio.

Credits: 3

Schedule: 26.04.2016 - 13.05.2016

Teacher in charge (valid 01.08.2020-31.07.2022): Koray Tahiroglu

Teacher in charge (applies in this implementation): Koray Tahiroglu

Contact information for the course (applies in this implementation):

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

Teaching language: English

Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • Valid 01.08.2020-31.07.2022:

    The course will introduce procedural audio with a specific focus on how new view of synthesis techniques can be applied to interactive sound objects for the purpose of arts and entertainment; virtual reality, game, new interfaces for musical expression and sound design production. The field of approach in this course will be more intersection on the related disciplines  DSP, Psychology, Design and Physics with the principle description of everyday interaction with sounding objects. The procedural audio approach gives a new characteristics to the dynamic audio with modelling all the possible interactions and making the behaviours of the objects free which might be hard to achieve with recorded sound samples. The course further aims to provide knowledge in Psycho-perceptual and physically informed real-time sound synthesis with computationally and space efficient features.  

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    The course consists of lectures, exercises, reading materials, tutoring individual or group works. Students will submit their documented project work and ~ 750 words learning diary, both grounds the course examination and final grade. Each student project work will be assessed with the following criteria: Design Values, Aesthetics and Originality; UI design and Production Values; Code Design Quality; Project Analysis - Depth of Understanding; Idea generation and implementation; and Presentation style.

Workload
  • Valid 01.08.2020-31.07.2022:

    This course is a project-based course. In addition to 35h of contact teaching, at the end of the course, students will submit and present their projects. 

     

DETAILS

Study Material
  • Valid 01.08.2020-31.07.2022:

    books:

    Designing Sound by Andy Farnell

    The Theory and Techniques of Electronic Music by Miller Puckette

     

Prerequisites
  • Valid 01.08.2020-31.07.2022:

    We strongly suggest students to take DOM-E5074 Composing with Data Flow Programming course, which will provide the basic knowledge of the tools that will be used in this course

FURTHER INFORMATION

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