Week 3: Designing for Touch 26.9.2016 ->
MON 26.9. 2016 (AALTO MEDIA FACTORY, AUDITORIUM, 10-16, ARABIA CAMPUS)
Introduction: designing for touch screens
Design patterns
Rehearsal, groupwork: Gallery walk with Clark & White.
Good practices for touchscreens: FOF-model (Fingers, Orientation, Flow)
TUE 27.9. 2016 (AALTO MEDIA FACTORY, AUDITORIUM, 10-16, ARABIA CAMPUS)
Good practices - > Heuristic evaluation models
From finding errors to proposing solutions: Haplab-model
Rehearsal: Assessing your favourite app
WED 28.9. 2016 (AALTO MEDIA FACTORY, AUDITORIUM, 10-12, CLASS 539, 13-16, ARABIA CAMPUS)
Real word rehearsal: HSL (Helsinki Region Transport)-case. Briefing: HSL-presents.
Testing and assessing the device IRL and presenting reports in groups.
Tools of the trade: Quick look at prototyping and app creation tools
THU 29.9. 2016 (CLASS 539, 10-16, ARABIA CAMPUS)
Rapid prototyping with Flinto
Rehearsal: Build a new interface for HSL-device based on findings
FRI 30.9. 2016 (CLASS 539, 10-16, ARABIA CAMPUS)
Rapid prototyping with Flinto
Rehearsal: Build a new interface for HSL-device based on findings
REQUIRED READING
Clark: DESIGNING FOR TOUCH (2015) A Book Apart (pages 5-31)
(Available at ARSCA-library, I recommend to buy this one as a digital version)
Harri Heikkilä: TOWARDS TABLET PUBLICATION HEURISTICS ( Next Media
Carla White: IDEA TO IPHONE (2013) Wiley (pages 80-99)
(Available at ARSCA-library, also at Apple, Google play, Kindle store, and in Safari books, Safari books will allow direct 10 days non-cost trial)
https://www.safaribooksonline.com/library/view/idea-to-iphone/9781118523254/
https://www.amazon.com/Idea-iPhone-essential-guide-creating-ebook/dp/B00C4XQ4AG/ref=mt_kindle?_encoding=UTF8&me=
https://play.google.com/store/books/details?id=GAjZSdDPrEQC
https://itunes.apple.com/us/book/idea-to-iphone/id629939116?mt=11&ign-mpt=uo%3D4
ADDITIONAL/RECOMMENDED
JOSH CLARKE / DESIGING FOR TOUCH
CHAPTER 3: Faster Fingers
CHAPTER 4: Gestures
CARLA WHITE / IDEA TO IPHONE
CHAPTER: Creating natural flow in your app /Shifting your ideas p. 101–110
CHAPTER: Making that critical first impression count p. 127-136
Bill Moggridge:DESIGNING INTERACTIONS (2006) Mit Press
Josh Clark: TAPWORTHY (2010) O´Reilly
(Available at Arsca library)
Jeff Johnson: DESIGN WITH THE MIND IN MIND - A simple guide tO understanding user interface design rules
(Available at Arsca library)
https://www.slideshare.net/mobile/baychi/jeff-johnson-at-baychi-designing-with-the-mind-in-mind
Mario Garcia: IPAD DESIGN LAB
(Available at Apple and Kindle store)
Flinto 2.01 is out! Advanced technics with the new behaviour designer. See an example! https://m.youtube.com/watch?v=sxX4kxHoA_Q