** STUDIO STARTS MONDAY 12.09.2016 - 09.15h - room 332 **
The general task for the Digital Landscape Architecture Design Studio in Autumn 2016 is to formulate a concise statement of identity of place in a local as well as global scale. Students are asked to portray a clear strategy for a new typology of artificial islands using the excavation materials of the surrounded area. Landscape design implies modulation of elements such as surfaces, fields, ground, vegetation, topography and water. A landscape holds both a dynamic charge and symbolic charge with the realm of physical planning.
think about it: approx. 80 million tones of excavation rock material per year in whole Finland….used material for further constructions just about 20 million tones…
The main task of the studio is to investigate new approaches how to create a new typology of island constructed using the excavation material from the ongoing metro construction in Espoo. We are questioning the current approach at the FINNOO area to come up with new solutions for the usage of the marina area!
The new district of Finnoo is situated centrally in the urban area of Southern Espoo by the seashore. The area is uninhabited at the moment and the nature of the area is going to change according to the City of Espoo from being a harbour, storage and industrial area into an urban unique living environment whose central part is the largest marina in Espoo. The new urban and marine southern part of Finnoo, the competition area, is called Finnoonsatama (FinnooMarina City).
Finnoo - Espoo: Finnoo is the easternmost sub-centre of the Greater Espoonlahti area, with approximately 50,000 residents. The subcentres along the coast of Espoo will be connected in the future by a metro, forming a ribbon-like city fabric. Finnoo will have connections to Helsinki centre by metro, as well as connections byrail to Helsinki-Vantaa Airport. Subcentres relying on the metro are each envisioned to have their own identity; Finnoo’s identity will be maritime. To the east of Finnoo centre lies Matinkylä with 30,000 residents and Kaitaa with 6,000 future residents,3,000 of whom are already there.
The studio methodology will consist of elaborate site models with precise topographic detailing, as well as plans, sections, visualisations and simulations at various scales of design. Throughout the semester, a mix of computational and analog tools will be developed to achieve our goals. The resulting designs will show entirely new types of islands and uses that translate a significant change of attitude and approach.
In designing an artificial, man made landscape with natural elements, we will examine and manipulate topological mechanisms, such as erosion and accumulation. In understanding and adjusting these mechanisms, we will provoke physical reactions that will structure the site and be the base of a new landscape. Strategic thinking must enable variability in form, shape and scale. We are looking for responsive and adaptive landscape, a work of design in constant evolution that is capable of embodying a new typology of island landscapes.
The studio will bring several concerns together:
- landscape: topography, vegetation, scale and edges
- infrastructure: transport, hydrology
- time and process
- scenography and representation
- integration of computational thinking and development of tools
Phase 1: The first phase of the semester is about generating a topological design and approach formulating a design hypothesis.
- site reading
- topographical concept and process
- design hypothesis
- future vision and identity
Phase 2: Based on the preliminary design hypothesis developed during phase 1, the goal within the second phase is to reaffirm your concept and to define a clear spatial and structural organisation for the site.
- site structure
- site planning
- site processing
- site phasing
Phase 3: Students are asked to formulate a definitive design choice and to find the fine balance of courageous design solutions facing the technical challenges.
- site structure
- site planning
- site processing
Computational Input & Workshops
Within the studio there will be an focus on using Rhino and Grasshopper (Grasshopper® is a graphical algorithm editor tightly integrated with Rhino’s 3-D modeling tools. Unlike RhinoScript, Grasshopper requires no knowledge of programming or scripting, but still allows designers to build form generators from the simple to the awe-inspiring.) for creating the 3D model of the design and managing the exact amount of the used excavated material.
We will have hands-on introduction to ALL used softwares going along the phases of the studio always on Mondays!
We highly recommend to take part and subscribe for the following workshops offered by Professor Toni Kotnik - the content of the workshops is part of our computational focus during the studio!
- please register at ARK-E3006 Independent Study & send an email to firstname.lastname@example.org with the number of the workshop 1+2. You will receive 6 additional credits for these two workshops!
In addition, the studio has a strong focus on simulation and visualization. We will have workshops with specialist showing you workflows suitable for your design task. Used softwares: 3ds Max, Cinema 4d...
To develop and communicate your design we will be using the 5axes milling machine of Arabia to create physical models, as well as the facilities of the ADD lab.
Collaborations & Expert inputs
- Collaboration and lecture by the City of Espoo: Mervi Hokkanen
- Input by the Department of Engineering Geology and Applied Geophysics (Aalto)
- Input by the Department of Civil and Environmental Engineering (Aalto)