In this course you will learn both technological and human aspects of virtual reality VR and augmented reality AR (also called mixed reality MR), including visual and auditory displays, psychophysiology of senses, user tracking and other input techniques, and building practical applications.
The course starts on Tue 9th January, at 10 a.m. in hall 1171 of TUAS building. Recommended reading material for lectures and exam is the Virtual Reality book by Steven M. LaValle, available at http://vr.cs.uiuc.edu
Practical assignments are made using the Unity game development platform, freely downloadable at https://unity3d.com . Please check that it works on your computer (if not, send email to teachers), and try out tutorials in the site's Learn section. As a prerequisite you need to have at least basic programming skills for scripting with Unity, knowledge on 3D computer graphics and user interaction (CS-C3100 and CS-C3120) are also of advantage.
Requirements for passing the course include both an exam (based on the lectures) and practical assignments (see details in that section). Exam dates are Apr 6 (no registration needed if you are in the course) and May 23 (registration in Oodi).