DOM-E5147 - Special Seminar: Emotion in Games, 17.05.2021-18.06.2021
This course space end date is set to 18.06.2021 Search Courses: DOM-E5147
Final Assignment
Completion requirements
The essays will be primarily graded based on the clarity of language and argumentation – make your points clearly and concisely using well-selected examples, and try to have the text flow logically from intro to conclusion. In practice, the default grade for everyone is 3, and I will then adjust it upwards for those essays that stand out, or downwards if you make clear mistakes or haven’t put effort in polishing the text (i.e., there are many spelling or grammar errors).
Due: Wednesday, 30 June 2021, 11:55 PM
Write an essay of 1500-2500 words which (1) analyzes a game based on MDA and emotion theories, as well as any of the concepts introduced during the course; or (2) create a game mock-up (screenshots or drawings are enough) and document design decisions based on
emotion theories and concepts introduced in the course. You are free to use any emotion theories (or combination thereof) and concepts that you find useful/interesting. However, your essay should contain the following:
- Based on the MDA framework (Hunicke et al., 2004) explain the game's mechanics, dynamics, and how this results in the intended emotional experience (i.e., its aesthetics). Likely, you'll also want to specify the game's dramatic elements (see Fullerton, 2018).
- Support your argumentation based on emotion theories and any of the concepts introduced in the course. Why does the game (probably) evoke this emotion? The clearer your arguments, the better. Make sure to also support your arguments with references. You can cite my lecture materials, but for the best grade you should read and use the original articles (e.g., Hunicke et al., 2004) or search for other articles to support your arguments.
- You may also draw from non-"academic" resources, such as GDC talks or Youtube essays (e.g., Game Maker's Toolkit; Jacob Geller) again, make sure to include them as references.
- Illustrate your arguments wherever possible: This could be a visualization of the MDA of the game, screenshots that showcase certain points, or drawings or mock screenshots that convey the design decisions.
- The chapter on Emotion (from Atkinson & Hilgard's "Introduction to Psychology", 2009, included as PDF below) provides only a snapshot of theoretical and empirical perspectives. However, it provides a good starting point if you want to familiarize yourself with the topic of emotions before the start of the course. Note that the chapter itself is 37 pages long, the rest of the PDF consists of a glossary and references.
- References do not count towards the total word count.
The essays will be primarily graded based on the clarity of language and argumentation – make your points clearly and concisely using well-selected examples, and try to have the text flow logically from intro to conclusion. In practice, the default grade for everyone is 3, and I will then adjust it upwards for those essays that stand out, or downwards if you make clear mistakes or haven’t put effort in polishing the text (i.e., there are many spelling or grammar errors).
Submit a pdf file named: surname_givenname_final_assignment.pdf. Include your student number.
Even
if you produced something else than an essay, prepare a pdf file that
briefly explains what you did and links to other materials.
Deadline for the final assignment is June 30, 2021 / June 24, if you need to have your credit points in Oodi before June 28.
- 20 May 2021, 4:46 PM
- 20 May 2021, 4:25 PM
- 20 May 2021, 4:25 PM