Enrolment options

Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

1 Explain key questions and subthemes of game design

Credits: 3

Schedule: 04.09.2024 - 09.10.2024

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Miikka Junnila

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The game design course consists of a series of lectures of visiting lecturers from the games industry. It opens perspectives on key  questions of game design and development through the varied experiences of the visitors, ranging from indie to AAA game projects. Different subthemes inside game design are covered, like prototyping, level design, narrative design, UX design and mobile game design.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    To pass, participation in teaching, completed assignments. Minimum 80% attendance. The course is assessed based on written lecture reflections. 

Workload
  • valid for whole curriculum period:

    Lectures, independent studying and reflection writing, reflection and thinking.

    24h of contact teaching, 57h of independent study.

     

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language: English

    Teaching Period: 2024-2025 Autumn I
    2025-2026 Autumn I

    Registration:

    Game Design and Development majors (both from ARTS and SCI) and minors are prioritized.

    Minimum amount of participants: 8
    Maximum amount of participants: 30

    Registration for Courses: Sisu.

    Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture:
    https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts

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