package mygame; import com.jme3.app.SimpleApplication; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.renderer.RenderManager; import com.jme3.scene.Geometry; import com.jme3.scene.shape.Box; import com.jme3.input.CameraInput; import com.jme3.input.KeyInput; import com.jme3.input.controls.KeyTrigger; public class Main extends SimpleApplication { boolean run_once = true; public static void main(String[] args) { Main app = new Main(); app.start(); } @Override public void simpleInitApp() { Box b = new Box(1, 1, 1); Geometry geom = new Geometry("Box", b); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.Blue); geom.setMaterial(mat); rootNode.attachChild(geom); } @Override public void simpleUpdate(float tpf) { if (run_once) { setupInputManager(); run_once = false; } } @Override public void simpleRender(RenderManager rm) { //TODO: add render code } private void setupInputManager() { this.inputManager.deleteMapping(CameraInput.FLYCAM_LEFT); this.inputManager.deleteMapping(CameraInput.FLYCAM_RIGHT); this.inputManager.deleteMapping(CameraInput.FLYCAM_UP); this.inputManager.deleteMapping(CameraInput.FLYCAM_DOWN); this.inputManager.addMapping(CameraInput.FLYCAM_LEFT, new KeyTrigger(KeyInput.KEY_LEFT)); this.inputManager.addMapping(CameraInput.FLYCAM_RIGHT, new KeyTrigger(KeyInput.KEY_RIGHT)); this.inputManager.addMapping(CameraInput.FLYCAM_UP, new KeyTrigger(KeyInput.KEY_UP)); this.inputManager.addMapping(CameraInput.FLYCAM_DOWN, new KeyTrigger(KeyInput.KEY_DOWN)); this.inputManager.addListener(this.flyCam, CameraInput.FLYCAM_LEFT, CameraInput.FLYCAM_RIGHT, CameraInput.FLYCAM_UP, CameraInput.FLYCAM_DOWN); } }