Please note! Course description is confirmed for two academic years (1.8.2018-31.7.2020), which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

The course aims to explore the future of interaction design and HCI through the notion of embodied interaction. The students will be introduced to the following topics:

- Various techniques and tools for developing embodied interactive systems. This includes gesture recognition, computer-vision tools and biometric sensors.
- The roles of the body, space, and social interaction in designing interactive experiences.
- Theoretical frameworks for embodied interaction
- Historical and contemporary examples of embodied interaction in the world of interactive art and HCI research.

Credits: 3

Schedule: 29.01.2019 - 15.02.2019

Teacher in charge (valid 01.08.2020-31.07.2022): Matti Niinimäki

Teacher in charge (applies in this implementation): Matti Niinimäki

Contact information for the course (valid 02.12.2018-21.12.2112):

 Matti Niinimäki

matti.niinimaki@aalto.fi

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • Valid 01.08.2020-31.07.2022:

    The course presents embodied interaction through lectures, technical demonstrations, and discussions on various related topics. The focus is on creating experimental interactive systems for interactive installations and performances.

    The students will explore the topic through readings, a small assignment, and a final project presented at the end of the course.

  • Applies in this implementation:

    The course aims to explore the future of interaction design and HCI through the notion of embodied interaction. The students will be introduced to the following topics:

    - Various techniques and tools for developing embodied interactive systems. This includes gesture recognition, computer-vision tools and biometric sensors.
    - The roles of the body, space, and social interaction in designing interactive experiences.
    - Theoretical frameworks for embodied interaction
    - Historical and contemporary examples of embodied interaction in the world of interactive art and HCI research.

    The course presents embodied interaction through lectures, technical demonstrations, and discussions on various related topics. The focus is on creating experimental interactive systems for interactive installations and performances.

    The students will explore the topic through readings, a small assignment, and a final project presented at the end of the course.

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    80% attendance and completed assignments and final project. The students can work either on their own projects or offer solutions to ongoing design projects at Media Lab. Students can also continue or combine their projects with other Media Lab courses.

    The work will be evaluated by the following criteria:
    - Concept and originality
    - Use of technology
    - Aesthetics and form
    - Critical thinking

  • Applies in this implementation:

    80% attendance and completed assignments and final project. The students can work either on their own projects or offer solutions to ongoing design projects at Media Lab. Students can also continue or combine their projects with other Media Lab courses.

    The work will be evaluated by the following criteria:
    - Concept and originality
    - Use of technology
    - Aesthetics and form 
    - Critical thinking

Workload
  • Valid 01.08.2020-31.07.2022:

    36h of lectures and demonstrations + 44h (min.) of independent study time.
    This is a project-based course; at the end of the course, students will submit and present their group or individual projects.

  • Applies in this implementation:

    36h of lectures and demonstrations + 44h (min.) of independent study time.
    This is a project-based course; at the end of the course, students will submit and present their group or individual projects.

DETAILS

Study Material
  • Valid 01.08.2020-31.07.2022:

    Readings and other materials will be announced during the course. The following books are recommended as supporting material:
    Dourish, Paul. Where the Action Is: The Foundations of Embodied Interaction. Cambridge (Mass.): MIT Press, 2001.
    Hall, Edward Twitchell. The Hidden Dimension. Garden City (NY): Doubleday, 1969.

  • Applies in this implementation:

    Readings and other materials will be announced during the course. The following books are recommended as supporting material:
    Dourish, Paul. Where the Action Is: The Foundations of Embodied Interaction. Cambridge (Mass.): MIT Press, 2001.
    Hall, Edward Twitchell. The Hidden Dimension. Garden City (NY): Doubleday, 1969.

Substitutes for Courses
  • Valid 01.08.2020-31.07.2022:

    Replaces the old Media Lab course Bodily Interaction

Prerequisites
  • Valid 01.08.2020-31.07.2022:

    Basic skills in creative coding as well as working with sensors and microcontrollers are necessary during the course.

    Attending the following courses is highly recommended before taking this class:
    - Software Studies: Programming for Artists OR Software Studies for Media Designers
    - Electronics for Artists
    - Digital Fabrication Studio

Registration for Courses
  • Valid 01.08.2020-31.07.2022:

    In Weboodi, at the latest one week before the course starts.
    Max. 15 students

    The order of priority for admitting students to courses at Aalto ARTS 1.1.2018 onwards (approved by The Committee of Arts, Design and Architecture on 10.10.2017)

    The order of priority is as follows:

    1. students for whom the course is compulsory for their major/programme and who have scheduled it for the current academic year in their personal study plan (HOPS);
    2. exchange students for whom the course is a part of his/her officially approved learning agreement and scheduled to be taken during the current semester;
    3. students for whom the course is compulsory for their major/programme and who have not completed it yet;
    4. students, for whom the course is part of his/her major’s or programme’s alternative studies and has been scheduled in the student's PSP (HOPS) for the current academic year
    5. students, for whom the course is part of his/her major’s or programme’s alternative studies and who have not completed the requisite number of credits for alternative studies yet;
    6. students for whom the course is compulsory for their minor;
    7. students, for whom the course is part of his/her minor subject’s alternative studies and who have not completed the requisite number of credits for alternative studies yet;
    8. students who have applied for the course through a student mobility scheme (internal mobility within Aalto University, flexible study right (JOO) studies etc.);
    9. other students.

     

    Courses that are intended to be multidisciplinary (e.g. UWAS courses) may apply an order of priority based on the learning outcomes of the course, while bearing in mind the university obligation of enabling students to complete their degrees within the normative duration of study set for the degree. The order of priority does not apply to courses organised by the Centre for General Studies or doctoral courses.

    This decision on the order of priority does not influence the right of the teacher to define prerequisites for the course.

     

  • Applies in this implementation:

    Basic skills in creative coding as well as working with sensors and microcontrollers are necessary during the course.

    Attending the following courses is highly recommended before taking this class:
    - Software Studies: Programming for Artists OR Software Studies for Media Designers
    - Electronics for Artists
    - Digital Fabrication Studio

FURTHER INFORMATION

Details on the schedule
  • Applies in this implementation:

    Week 1

    • Tue 29/01 – 9:15–12:00
    • Wed 30/01 – 9:15–12:00
    • Thu 31/01 – 9:15–12:00
    • Fri 01/02 – 9:15–12:00
    Week 2

    • Tue 05/02 – 9:15–12:00
    • Wed 06/02 – 9:15–12:00
    • Thu 07/01 – 9:15–12:00
    • Fri 08/02 – 9:15–12:00

    Week 3

    • Tue 12/02 – 9:15–12:00
    • Wed 13/02 – 9:15–12:00
    • Thu 14/02 – 9:15–12:00
    • Fri 15/02 – 9:15–12:00

Beskrivning

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