Please note! Course description is confirmed for two academic years (1.8.2018-31.7.2020), which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
The course expands universal skills and contextual awareness of character animation. The students learn to create convincing character-based performances and believable characters.
Schedule: 21.09.2020 - 04.12.2020
Teacher in charge (valid 01.08.2020-31.07.2022): Kai Lappalainen, Leinonen Tuula
Teacher in charge (applies in this implementation): Kai Lappalainen, Leinonen Tuula
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
The course uses a wide range of technical resources from traditional drawn and stop motion animation to the latest digitally generated imagery. The course focuses on practice-based knowledge that can be applied to different technical processes rather than on a software-specific skill. It advances the core understanding of character animation principles while the students investigate different character animation traditions and reflect them on their own work. The students will also attend specific acting for animation and life drawing workshops.
Assessment Methods and Criteria
Lectures, workshops and masterclasses. There will be critical analysis of character performance and series of short creative exercises.
Contact teaching 8 h/cp, Independent studies 19 h/cp
Compulsory attendance contact teaching: 80%
Course materials will be provided during the course
bachelor's degree in animation or equivalent