Please note! Course description is confirmed for two academic years (1.8.2018-31.7.2020), which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
LEARNING OUTCOMES
Basic understanding of modern computer graphics as a whole (modeling, animation, rendering) and ability to implement a number of practical algorithms in C++.
Understanding of how the graphics processor (GPU) works. Hands-on connection to significant applications through guest lectures. Concrete uses for mathematics learned in earlier classes.
Credits: 5
Schedule: 14.09.2020 - 16.12.2020
Teacher in charge (valid 01.08.2020-31.07.2022): Jaakko Lehtinen
Teacher in charge (applies in this implementation): Jaakko Lehtinen
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
Valid 01.08.2020-31.07.2022:
Content: Geometric modelling, visual simulation, shading and lighting, ray tracing, the real-time graphics pipeline, mathematical foundations of computer graphics.
Assessment Methods and Criteria
Valid 01.08.2020-31.07.2022:
Programming assignments (70%), exam (25%), participation (5%).
Workload
Valid 01.08.2020-31.07.2022:
40 + 20 (4 + 2).
DETAILS
Study Material
Valid 01.08.2020-31.07.2022:
Lecture slides, online material.
Prerequisites
Valid 01.08.2020-31.07.2022:
CS-A1140 Data Structures and Algorithms T or
CS-A1141 Data Structures and Algorithms Y.Basic courses in Mathematics. Good programming skills, preferably programming in C/C++.