Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
On successful completion of this course, students will be able to:
- Discuss games from the perspective of game design and history
- Analyze how games portray history
- Create game concepts that utilize knowledge from history
Schedule: 15.01.2021 - 16.04.2021
Teacher in charge (valid 01.08.2020-31.07.2022): Miikka Junnila
Teacher in charge (applies in this implementation): Miikka Junnila
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
The purpose of the course is partly to broaden the views and understandings of the participants, partly to introduce the possibilities, realities and traditions of the involved disciplines to all students. Furthermore, the “historicizing” genre proposed is not typical for the present Finnish gaming industry, so the course also wishes to prepare students to utilize philosophy, history and cultural materials more extensively and consciously, and to open new paths for both game design and historiography.
The students will learn new ways of communicating and bridging the gap between the world of humanities research and the world of design. New Media students and students of History and Cultural Studies will be able to form and participate in multidisciplinary projects involving skills and views required for a more formidable success.
Ultimately, the project might possibly be developed far enough for the students to turn it into a commercially viable suggestion. The aim is not to create another Europa Universalis, Witcher, Bioshock, Skyrim, Fallout, Total War or Assassin’s Creed, but to improve the chances for students to one day participate in such projects.
Assessment Methods and Criteria
To pass the course, students have to be present at least 80% of the time and participate actively in the group projects where game prototypes or game concepts are being created
Lectures, discussions and tutored group work (36h), intensive workshop teaching (50h), group work on own time (30-100h)
Substitutes for Courses
Substitutes the course with the same name (DOM-E5107), change in credit amount.
- Lärare: Junnila Miikka