Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

Course provides the opportunity to learn the basic skills and tools to create, process and organise sounds with a procedural audio approach. In Procedural Audio course  students will learn theoretical and practical knowledge of computational audio and sound processing in interactive content creation for interactive music systems, sound design production and game audio.

Credits: 5

Schedule: 16.05.2022 - 20.05.2022

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Koray Tahiroglu

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The course will introduce procedural audio with a specific focus on how new view of synthesis techniques can be applied to interactive sound objects for the purpose of arts and entertainment; virtual reality, game, new interfaces for musical expression and sound design production. The field of approach in this course will be more intersection on the related disciplines  DSP, Psychology, Design and Physics with the principle description of everyday interaction with sounding objects. The procedural audio approach gives a new characteristics to the dynamic audio with modelling all the possible interactions and making the behaviours of the objects free which might be hard to achieve with recorded sound samples. The course further aims to provide knowledge in Psycho-perceptual and physically informed real-time sound synthesis with computationally and space efficient features.  

Assessment Methods and Criteria
  • valid for whole curriculum period:

    The course consists of lectures, exercises, reading materials, tutoring individual or group works. Students will submit their documented project work and ~ 750 words learning diary, both grounds the course examination and final grade. Each student project work will be assessed with the following criteria: Design Values, Aesthetics and Originality; UI design and Production Values; Code Design Quality; Project Analysis - Depth of Understanding; Idea generation and implementation; and Presentation style.

Workload
  • valid for whole curriculum period:

    This course is a project-based course. In addition to 35h of contact teaching, at the end of the course, students will submit and present their projects. 

     

DETAILS

Study Material
  • valid for whole curriculum period:

    books:

    Designing Sound by Andy Farnell

    The Theory and Techniques of Electronic Music by Miller Puckette

     

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Keywords: procedural audio, computational audio, sonic interaction design, sound design,  computer music,  data processing, interactive music, spatial sound and music, organising sounds

    Teaching Period:

    (2020, 2021) - No teaching

    2021-2022 Spring V

    Course Homepage: https://mycourses.aalto.fi/course/search.php?search=DOM-E5100

    Registration for Courses: Sisu replaces Oodi on 9 August, 2021. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts

    sign-up through Weboodi, latest 1 week before the first day of the course

     

    The order of priority for admitting students to courses at Aalto ARTS 1.1.2018 onwards (approved by The Committee of Arts, Design and Architecture on 10.10.2017)

    The order of priority is as follows:

    1. students for whom the course is compulsory for their major/programme and who have scheduled it for the current academic year in their personal study plan (HOPS);
    2. exchange students for whom the course is a part of his/her officially approved learning agreement and scheduled to be taken during the current semester;
    3. students for whom the course is compulsory for their major/programme and who have not completed it yet;
    4. students, for whom the course is part of his/her major s or programme s alternative studies and has been scheduled in the student's PSP (HOPS) for the current academic year
    5. students, for whom the course is part of his/her major s or programme s alternative studies and who have not completed the requisite number of credits for alternative studies yet;
    6. students for whom the course is compulsory for their minor;
    7. students, for whom the course is part of his/her minor subject s alternative studies and who have not completed the requisite number of credits for alternative studies yet;
    8. students who have applied for the course through a student mobility scheme (internal mobility within Aalto University, flexible study right (JOO) studies etc.);
    9. other students.

     

    Courses that are intended to be multidisciplinary (e.g. UWAS courses) may apply an order of priority based on the learning outcomes of the course, while bearing in mind the university obligation of enabling students to complete their degrees within the normative duration of study set for the degree. The order of priority does not apply to courses organised by the Centre for General Studies or doctoral courses.

    This decision on the order of priority does not influence the right of the teacher to define prerequisites for the course.