LEARNING OUTCOMES
Basic understanding of modern computer graphics as a whole (modeling, animation, rendering) and ability to implement a number of practical algorithms in C++.
Understanding of how the graphics processor (GPU) works. Hands-on connection to significant applications through guest lectures. Concrete uses for mathematics learned in earlier classes.
Credits: 5
Schedule: 13.09.2021 - 22.12.2021
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Jaakko Lehtinen
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
Content: Geometric modelling, visual simulation, shading and lighting, ray tracing, the real-time graphics pipeline, mathematical foundations of computer graphics.
Assessment Methods and Criteria
valid for whole curriculum period:
Programming assignments (70%), exam (25%), participation (5%).
Workload
valid for whole curriculum period:
40 + 20 (4 + 2).
DETAILS
Study Material
valid for whole curriculum period:
Lecture slides, online material.
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Period:
2020-2021 Autumn I-II
2021-2022 Autumn I-II
Course Homepage: https://mycourses.aalto.fi/course/search.php?search=CS-C3100
Registration for Courses: In the academic year 2021-2022, registration for courses will take place on Sisu (sisu.aalto.fi) instead of WebOodi.