Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

In completing this course, the student will be able to: - Recognize and analyze generative and rule-based processes in established design practices - Apply algorithmic thinking to their own design practice by representing and solving problems systematically - Identify and implement the basic structures of computational methods - Produce generative visual outcomes with autonomous and interactive computational processes - Critically evaluate the significance and implications of computational methods in visual communication design

Credits: 6

Schedule: 02.11.2021 - 09.12.2021

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Rupesh Vyas

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The aim of the course is to introduce creative computation as a practical and experimental method for visual communication design. During the course, students will analyze the rule-based aspects of established design practices, as well as devise generative processes with and without the use of programming. Through simple coding exercises, students will produce generative and interactive visual outcomes in JavaScript using p5.js, in addition to reviewing various other tools and frameworks employed in creative computation. The course will also provide a critical context for discussing the aesthetic and ethical implications of contemporary computational methods. Throughout the course, students are encouraged to adopt a hands-on, bottom-up approach where the creation of autonomous processes leads to unexpected outcomes.

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Period:

    2020-2021 Autumn I

    2021-2022 Autumn II

    Course Homepage: https://mycourses.aalto.fi/course/search.php?search=DOM-E2112

    Registration for Courses: Sisu replaces Oodi on 9 August, 2021. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts