Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

On successful completion of this course, students will be able to:

  • Work on multidisciplinary teams creating games and playful art projects
  • Identify basic concepts in quantum physics and examples of quantum technologies
  • Identify basic concepts of game development
  • Plan schedules and prioritise tasks in game projects
  • Apply and share their own expertise in multidisciplinary teams
  • Create learning material for others in multidisciplinary teams

Credits: 9

Schedule: 02.03.2022 - 25.05.2022

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Annakaisa Kultima

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    On this course, students work in multidisciplinary teams building games or playful art. The teams utilize quantum computer(s), other quantum technologies, work on educational games on the topics of quantum physics, or draw inspiration from the world of quantum in pursuit for multidisciplinary playful art. The students are introduced to the topic of game development and quantum technologies, provided with self-learning tools and exercises as well as tutored for their work in milestone meetings. Project work can be in the form of digital games, analog games, hybrid games or playful art combining different art media and practices.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    To pass the course students should be present at the seminars and milestone meetings, as well as work independently on the required exercises and project work.

Workload
  • valid for whole curriculum period:

    Kickoff and ending seminars (16h), milestone meetings (10h), excercises (10h) and independent work in teams (27-200h).

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Period:

    2020-2021 Spring IV-V

    2021-2022 Spring IV-V

    Course Homepage: https://mycourses.aalto.fi/course/search.php?search=DOM-E5130

    Registration for Courses: Sisu replaces Oodi on 9 August, 2021. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts

    In Weboodi, at the latest one week before the course starts.