LEARNING OUTCOMES
1 Analyze, describe, and discuss games and their structures using various concepts and theories
2 Understand a selection of research findings and scientific theories that can predict and explain player experience and behavior.
Credits: 6
Schedule: 24.10.2022 - 29.11.2022
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Perttu Hämäläinen
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
The course aims to develop the students' understanding of various aspects of game creation, and how games create experiences. The course also explores the boundary between art and the science in game design, improving the students' understanding of which design decisions and aspects of games can be informed by scientific theories and evidence, e.g., psychology of motivation and emotion.
Assessment Methods and Criteria
valid for whole curriculum period:
To complete the course, participation in teaching, completed assignments. Minimum 80% attendance. Please see MyCourses page for more details on the evaluation.
Workload
valid for whole curriculum period:
Lectures, Workshop and practice-based work, Independent reading and writing, Reflection and thinking.
27h of contact teaching, 135h of independent study.
DETAILS
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language : English
Teaching Period : 2022-2023 Autumn II
2023-2024 Autumn IIEnrollment :
Game Design and Development majors (both from ARTS and SCI) and minors are prioritized.
Minimum amount of participants: 8
Maximum amount of participants varies according to the implementation of the course.Registration for Courses: Sisu.
Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture:
https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts