Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

1 Analyze, describe, and discuss games and their structures using various concepts and theories
2 Understand a selection of research findings and scientific theories that can predict and explain player experience and behavior.

Credits: 6

Schedule: 23.10.2023 - 28.11.2023

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Perttu Hämäläinen

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The course aims to develop the students' understanding of various aspects of game creation, and how games create experiences. The course also explores the boundary between art and the science in game design, improving the students' understanding of which design decisions and aspects of games can be informed by scientific theories and evidence, e.g., psychology of motivation and emotion.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    To complete the course, participation in teaching, completed assignments. Minimum 80% attendance. Please see MyCourses page for more details on the evaluation.

Workload
  • valid for whole curriculum period:

    Lectures, Workshop and practice-based work, Independent reading and writing, Reflection and thinking.

    27h of contact teaching, 135h of independent study.

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language : English

    Teaching Period : 2022-2023 Autumn II
    2023-2024 Autumn II

    Enrollment :

    Game Design and Development majors (both from ARTS and SCI) and minors are prioritized.

    Minimum amount of participants: 8
    Maximum amount of participants varies according to the implementation of the course.

    Registration for Courses: Sisu.

    Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture:
    https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts