LEARNING OUTCOMES
The student will be familiar with basic programming techniques to be used for creating physical computing art projects.
Credits: 3
Schedule: 10.01.2024 - 15.02.2024
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Gregoire Rousseau, Denise Ziegler
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
The emphasis of this course is to introduce students to programming techniques that can be used to control or interact with objects in the real, physical world. Processing and Arduino will be the main programming environments used.
Assessment Methods and Criteria
valid for whole curriculum period:
Individual and small group discussion and critique. Active participation in classwork. Successful completion of own project.
Workload
valid for whole curriculum period:
81 hours / 3 cr
24h contact teaching, 72h independent work
DETAILS
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language : English
Teaching Period : 2022-2023 Autumn I
2023-2024 Autumn IEnrollment :
Registration for Courses in Sisu.
Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts
Minimum amount of participants is 8 students. Maximum amount of participants is 20 students.