Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

  • Understand psychological concepts and theories, consolidate psychological concepts with game design practice
  • Analyze games and explain design decisions based on psychological theories of emotion

Credits: 3

Schedule: 26.04.2024 - 29.05.2024

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Heidi Rautalahti

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    From major game studios to independent productions, the games industry increasingly strives to elevate video games to an aesthetic medium, with real cultural impact and an acclaimed capacity to convey a range of emotional experiences. This course examines how game designers may leverage psychological theories of emotion, as well as design principles from games, Human-Computer Interaction, and media research, to evoke a variety of specific emotional experiences. Students will then combine and apply these insights to analyze, adapt, and design a game.

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language : English

    Teaching Period : 2022-2023 Spring V
    2023-2024 Spring V

    Enrollment :

    Students from the Game Design & Production major have priority.