LEARNING OUTCOMES
- Understand psychological concepts and theories, consolidate psychological concepts with game design practice
- Analyze games and explain design decisions based on psychological theories of emotion
Credits: 3
Schedule: 26.04.2024 - 29.05.2024
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Heidi Rautalahti
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
From major game studios to independent productions, the games industry increasingly strives to elevate video games to an aesthetic medium, with real cultural impact and an acclaimed capacity to convey a range of emotional experiences. This course examines how game designers may leverage psychological theories of emotion, as well as design principles from games, Human-Computer Interaction, and media research, to evoke a variety of specific emotional experiences. Students will then combine and apply these insights to analyze, adapt, and design a game.
DETAILS
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language : English
Teaching Period : 2022-2023 Spring V
2023-2024 Spring VEnrollment :
Students from the Game Design & Production major have priority.