Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

Upon successful completion of this course, students will be able to:

  1. Understand of the challenges and skills required for working in the games industry.
  2. Understanding how sound for games are created both in terms of production workflow and technology.
  3. Gain practical experience of using a game engine to create sound design scenarios.

Credits: 3

Schedule: 14.10.2024 - 18.10.2024

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Antti Ikonen

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The course will provide an overview of the challenges and skills required to be a game sound designer. The primary focus will be on content creation and implementation requirements for games including real-life case studies from game industry

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Participation in teaching, completed assignments.

    Minimum 80% attendance.

    See MyCourses for more detailed information on evaluations methods and criteria.

Workload
  • valid for whole curriculum period:

    3 ECTS ≈ 81h

    Contact teaching 40h / Other 41h

    Lectures 40
    Workshop and practice-based work 21
    Independent reading and writing 10
    Reflection and thinking 10

    Classroom discussions, course assignment(s).

DETAILS

Substitutes for Courses
Prerequisites
SDG: Sustainable Development Goals

    4 Quality Education

    5 Gender Equality

    10 Reduced Inequality

    12 Responsible Production and Consumption

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language: English

    Teaching Period: 2024-2025 Autumn I - II
    2025-2026 Autumn I - II

    Registration:

    Minimum amount of participants 8
    Maximum amount of participants 16.

    Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture
    https//www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts