Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

On the completion of the course, the students…

  1. Are experienced in setting personal learning goals and follow these goals in an independent and iterative manner
  2. Understand the networking platforms and habits of game and play professionals
  3. Are experienced in utilizing occupational networks in their life-wide learning processes

Credits: 15

Schedule: 24.09.2024 - 03.12.2024

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Annakaisa Kultima

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    In this course, students establish a personal learning goal and participate in a series of mentoring sessions aimed at nurturing, guiding, and evaluating their progress toward achieving and refining that goal. The chosen learning objective is strategically aligned to support the culmination of the students' final project, and their independent learning journey is subject to ongoing feedback and assessment from instructors, peers, and industry experts in an iterative manner. Moreover, students are introduced to and receive guidance in becoming proficient learners who can effectively navigate and contribute to the dynamic landscapes of their future occupational game and play industry communities. This entails a combination of individual work, attendance at various local game industry conferences and gatherings, and one-on-one interactions with teachers, fellow students, and established industry professionals.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Quality of the report, Active participation, Peer evaluation, Mentor feedback

Workload
  • valid for whole curriculum period:

    Lectures, Excursions and meetings, Participation to conferences, Project work, Independent reading and writing, Reflection and thinking.

    30 h contact teaching, 375 h independent study and project work

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language: English

    Teaching Period: 2024-2025 Autumn I - II
    2025-2026 Autumn I - II

    Registration:

    REPLAY students are prioritized, after which Game Design and Development majors (both from ARTS and SCI) and minors are prioritized. If there are still seats left, also Game Design and Development minors are accepted.
    Minimum amount of participants 1, maximum participants is 30.
    Registration for Courses Sisu. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture
    https//www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts