LEARNING OUTCOMES
On the completion of the course, the students…
- Are experienced in setting personal learning goals and follow these goals in an independent and iterative manner
- Understand the networking platforms and habits of game and play professionals
- Are experienced in utilizing occupational networks in their life-wide learning processes
Credits: 15
Schedule: 10.09.2024 - 03.12.2024
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Annakaisa Kultima
Contact information for the course (applies in this implementation):
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
In this course, students establish a personal learning goal and participate in a series of mentoring sessions aimed at nurturing, guiding, and evaluating their progress toward achieving and refining that goal. The chosen learning objective is strategically aligned to support the culmination of the students' final project, and their independent learning journey is subject to ongoing feedback and assessment from instructors, peers, and industry experts in an iterative manner. Moreover, students are introduced to and receive guidance in becoming proficient learners who can effectively navigate and contribute to the dynamic landscapes of their future occupational game and play industry communities. This entails a combination of individual work, attendance at various local game industry conferences and gatherings, and one-on-one interactions with teachers, fellow students, and established industry professionals.
Assessment Methods and Criteria
valid for whole curriculum period:
Quality of the report, Active participation, Peer evaluation, Mentor feedback
Workload
valid for whole curriculum period:
Lectures, Excursions and meetings, Participation to conferences, Project work, Independent reading and writing, Reflection and thinking.
30 h contact teaching, 375 h independent study and project work
DETAILS
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Language: English
Teaching Period: 2024-2025 Autumn I - II
2025-2026 Autumn I - IIRegistration:
REPLAY students are prioritized, after which Game Design and Development majors (both from ARTS and SCI) and minors are prioritized. If there are still seats left, also Game Design and Development minors are accepted.
Minimum amount of participants 1, maximum participants is 30.
Registration for Courses Sisu. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture
https//www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts