Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

1 Use their own expertise to design and develop games and game prototypes in groups
2 Communicate with a multidisciplinary project group
3 Describe different aspects of game production and production methods

Credits: 6

Schedule: 09.01.2025 - 22.05.2025

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Miikka Junnila

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    Groups of students design and develop a game of their own. To support the process, weekly tutoring from teachers is provided and some lectures on relevant themes like game production. Also game idea pitching is part of the course. This course is a direct continuation to the course Game Project I, so it is recommended to take that course first.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    The course is evaluated partly based on the games and partly through a self and peer review process. Also to pass, participation in teaching, completed assignments. Minimum 80% attendance.

Workload
  • valid for whole curriculum period:

    Lectures, Groupwork.

    72h of contact teaching, 90h of independent study. (In practice, usually also more group work. You get more credits if you do more work.)

DETAILS

Substitutes for Courses
Prerequisites

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language: English

    Teaching Period: 2024-2025 Spring III - V
    2025-2026 Spring III - V

    Registration:

    Game Design and Development majors (both from ARTS and SCI) and minors are prioritized. Minimum amount of participants 8
    Maximum amount of participants 25. Registration for Courses Sisu. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture
    https//www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts