Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

Upon successful completion of this course, students will be able to:

1. Recognise and analyse generative and rule-based processes in established visual communication design practices.

2. Identify and implement the basic fundamental concepts in common programming languages.

3. Produce generative and interactive visual outcomes using JavaScript and the p5.js library.

4. Critically evaluate the significance and implications of computational methods in visual communication design.

Credits: 6

Schedule: 22.10.2024 - 28.11.2024

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Rupesh Vyas

Contact information for the course (applies in this implementation):

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    The aim of the course is to introduce creative computation as a practical and experimental method for visual communication design. Students will learn the basics of programming through visually and creatively engaging coding exercises. Using JavaScript and the p5.js library, students will learn to produce generative and interactive illustrations, visualisations and motion graphics, as well as simple applications and games. During the course, students will participate in approachable live-coding workshops and tackle creative programming assignments individually and in groups. The course will also provide a critical context for discussing the aesthetic and ethical implications of contemporary computational practices. Throughout the course, students are encouraged to adopt a curious, hands-on approach, where explorations and mistakes can lead to surprising and successful outcomes.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Minimum 80% attendance is required.
    The course will be graded on a scale of 1-5 as follows:
    20% Final course project
    60% Weekly coding exercises (4 x 15%)
    20% Participation and activity
    -participating in teaching
    -completing reading assignments
    -helping others
    80% is required to pass the course.

Workload
  • valid for whole curriculum period:

    6 ECTS ≈ 162h
    Contact teaching 84h
    Independent work 78h

DETAILS

Substitutes for Courses
Prerequisites
SDG: Sustainable Development Goals

    4 Quality Education

    5 Gender Equality

    10 Reduced Inequality

FURTHER INFORMATION

Further Information
  • valid for whole curriculum period:

    Teaching Language: English

    Teaching Period: 2024-2025 Autumn II
    2025-2026 Autumn II

    Registration:

    The minimum amount of participants 20
    The maximum amount of participants 30.
    Priority order to courses is according to the order of priority decided by the Academic Committee for School of Arts, Design, and Architecture
    https//www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-at-aalto-arts