Osion kuvaus

  • The course will start on Jan 19th at 16.15 in TU5 (1194-1195). 

    We will have both online and face-to-face lectures in the course. Please see the schedule for details. Changes are still possible.

    Introduction

    The graphical user interface (GUI) with keyboard and mouse has dominated in offices since the 1980's. For other situations the touch-screen interaction represents the current mainstream paradigm for interaction with computer systems. Although it has only been with us for about 10 years, there are already clear situations where the "app" model doesn't work. From games and entertainment, through to particular user groups, touchscreen interaction is not the only or best way to interact.  

    This course provides an overview of novel and unconventional human-computer interaction techniques. These include for example touch, tangibility,  gestures and use of various physical sensors, currently typically applied in games and 3D virtual environments. Many of these will emerge into the mainstream of interaction in the next few years, so the course provides a good head-start to start thinking about them and how they will be used. The course also focuses on how all human senses including touch, sound, taste and smell can be incorporated into computer interaction and the issues in doing so.  

    The course is largely composed of a group project, where groups of students (preferably from different disciplines) identify, develop and construct a novel user interface using physical computing (e.g. Arduino). 

    The course provides both a theoretical and practical understanding of the area of Experimental User Interaction.

    Learning objectives

    • You will be able to describe a broad selection of paradigms for unconventional user interfaces 
    • You will develop a good overview knowledge of the different modalities and technologies that can be used to develop “post-WIMP” user interfaces 
    • You will gain practical experience by developing an experimental user interface to solve a particular problem 


    Teacher:
    Dr. Sci. Mikko Kytö
    mikko.kyto@helsinki.fi

  • Here is the schedule for the course. The bolded events/submissions are mandatory. 

    All the teaching events are at 16.15-18 in TU5 (1194-1195). The format and place for the tutor meetings will be agreed with the teacher.

    WeekDate and formatTopic
    3Thurs 19th,  Face-to-faceLecture 1: Introduction to the course, AR/VR
    4Thurs 26th Jan, 
    Zoom
    Lecture 2: Multimodal interaction
    5Mon 30th, Jan, RemotelyHomework: Project topic suggestion
    5Thurs 2nd, Feb,
    Face-to-face
    Matchmaking
    6Thurs 9th, Feb,
    Zoom
    Lecture 3: Design and prototyping
    7Thurs 16th, Feb,
    Face-to-face
    Lecture 4: Physical Computing
    8Thurs 2nd, March,
    Face-to-face
    Project Pitching, Peer feedback
    9Mon 6th, MarchProject proposal Deadline
    9…12Zoom or face-to-faceTutor meetings
    13Thurs 30th, March,
    face-to-face
    Show and tell
    16…18Zoom or face-to-faceTutor meetings
    18Thurs 4th, May,
    Face-to-face
    Project demonstration
    19Sun 15th, May,
    remotely
    Report & Video

  • Saatavilla vasta, kun: You are a(n) Opiskelija

    Zoom details

    Mikko Kytö is inviting you to a scheduled Zoom meeting.

    Topic: Emergent User Interfaces

    Time: This is a recurring meeting Meet anytime

    Join Zoom Meeting

    https://helsinki.zoom.us/j/64572497677?pwd=QmF6elF4TkNBcE9TMnN3QzVPWlNydz09


    Meeting ID: 645 7249 7677

    Passcode: 592047


    Join by SIP

    64572497677@109.105.112.236

    64572497677@109.105.112.235


    Join by H.323

    109.105.112.236

    109.105.112.235

    Meeting ID: 645 7249 7677

    Passcode: 592047


  • We use CHI Late-breaking-work template for the project. It is available here:

    https://chi2023.acm.org/submission-guides/chi-publication-formats/

     

    Max. length is 6 pages.