AXM-E5002 - Game Analysis, Lecture, 23.10.2023-28.11.2023
Kurssiasetusten perusteella kurssi on päättynyt 28.11.2023 Etsi kursseja: AXM-E5002
Osion kuvaus
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Course materials are on Github: https://github.com/PerttuHamalainen/GameAnalysis
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Submit your assignment as a .pdf. Instructions at: https://github.com/PerttuHamalainen/GameAnalysis/blob/master/lectures/final_assignment_instructions.pdf
If you make a Colab that is well documented, it is enough to just include the Colab link in the .pdf
For the game poems, document your design process and results, and make sure to explain your design goals and motivation. Include a link to gameplay video (can be an unlisted or private one) or a link to a version playable in a browser.
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Think about a game you are making: What is rewarding/satisfying for the player? Can you improve the reward design?
Report your findings using 3 slides:
1.A brief summary of your game, with a screenshot if possible2.The game’s current reward design3.How would you improve it considering the following?•Build anticipation of upcoming rewards or otherwise satisfying moments•Provide both short-term and long-term rewards (core loop, breadcrumbing, daily login rewards, weekly ”Epic Sunday” rewards, longer term progress rewards…)•Include at least some randomness/novelty/surprisal to boost the rewards?•Consider peak-end rule to make sure each player has a memorable experience they want to talk about? -
1.Pick a physical activity (sport, exercise, cleaning, whatever) that you do not find motivating. Analyze it from the point of view of both intrinsic motivation (competence, autonomy, relatedness, curiosity, self-actualization) and reward&feedback design principles from today and yesterday: informational rather than controlling, juicy, both short & long term rewards, rewards for playing every day, randomness, anticipation. Can you identify any problems related to these?2.Can you fix the problems by modifying, adding, or removing elements to better support various motivations?
Alternative: If this is too hard in real life, can you think of a digital game that would be interesting for people who hate the activity? A good example: http://whatthegolf.com/ (The golf game for people who hate golf)
Submit as a 1-2 page .pdf. Use at max 1h for this. This is just to make you practice the concepts covered during the lecture.