Kurssialueelle liittyminen

Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

UWAS Project' courses offer students the opportunity to get involved in transdisciplinary art or design based projects. The students learn about the practicalities of transdisciplinary collaboration as well as art and design based methods in project work.

Credits: 3

Schedule: 22.04.2022 - 03.06.2022

Teacher in charge (valid for whole curriculum period):

Teacher in charge (applies in this implementation): Tim Smith, Verna Kuusniemi, Sheung Yiu, Petri Juntunen

Contact information for the course (applies in this implementation):

Contact / Teachers :

Petri Juntunen 

Sheung Yiu

CEFR level (valid for whole curriculum period):

Language of instruction and studies (applies in this implementation):

Teaching language: English. Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • valid for whole curriculum period:

    Varies depending on the teacher.

  • applies in this implementation

    The rise of metaverses and virtual world-building requires a new set of skills about volumetric 3D media, which increasingly demand radical collaborations and cross-disciplinary thinking. This course would expand the scopes from previous courses such as 3D prototyping which focuses on 3D manufacturing, and gather students with diverse backgrounds to facilitate multidisciplinary collaboration and develop project ideas.

    The course aims to introduce to a workflow for digital world-building, from conceptual creation to finalized work(s) and worlds by introducing students to volumetric capturing, including photogrammetry, LiDAR and relevant programs like Reality Capture, Blender and Unity/Unreal.

    Rather than seeing 3D technology as a mere tool to simulate our world, our approach focuses is exploring how students can incorporate 3D into their respective fields while developing a critical and informed view of the new media. Students from various departments are encouraged to approach the concept of "Worlding" from their respective fields and their own creative practices to extend the application and thinking regarding volumetric media and the possible forms of (re)presentation. As the course title suggests, we emphasize the plurality of Metaworlds. 

    The course is practice-orientated. Students of the course will get to know the workflow, associated technologies, and software. At the same time, they also will be introduced to the history, theory, and philosophy of world-building.

Assessment Methods and Criteria
  • valid for whole curriculum period:

    Regular attendance required. Passing the course requires attending 80% of the lessons

  • applies in this implementation

    Regular attendance required. Passing the course requires attending 80% of the lessons

Workload
  • valid for whole curriculum period:

    Varies depending on the teacher.

DETAILS

Study Material
  • valid for whole curriculum period:

    Varies depending on the teacher.

  • applies in this implementation

    Course Materiel will be provided shortly.

Substitutes for Courses
Prerequisites
SDG: Sustainable Development Goals

    16 Peace and Justice Strong Institutions

    17 Partnerships for the Goals

FURTHER INFORMATION

Further Information
Details on the schedule
  • applies in this implementation

    Tentative Schedule: Changes to venues/classes might apply, please consult MyCourses or Teachers.


    Day 1 (22.4) Introduction + Tour: Photorobot

    Venue: L208, Vare Building + Space 21, Vuorimiehentie 2 A


    Day 2 (29.4) Tour: L208 Fablab + VR Studio

    Day 3 (6.5) Reality Capture & 3D Point-cloud Processing

    Venue: L208, Vare Building

    Day 4 (13.5) Blender, 3D Modeling and Textureing

    Venue: ST316 Connor, Otakaari 7

    Day 5 (20.5) Unity

    Venue: ST316 Connor, Otakaari 7


    Day 6 (27.5)Project Consultation & Working

    L208 computer classroom


    Day 7 (3.6) Project Presentation

    Venue: ST316 Connor, Otakaari 7

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