LEARNING OUTCOMES
Student deepens their knowledge about animation in games and vr.
Credits: 12
Schedule: 22.11.2021 - 10.12.2021
Teacher in charge (valid for whole curriculum period):
Teacher in charge (applies in this implementation): Tuula Leinonen, Tanja Bastamow
Contact information for the course (applies in this implementation):
Visiting lecturer Tanja Bastamow
tanja.bastamow@aalto.fi
tel. + 358 40 748 6009
CEFR level (valid for whole curriculum period):
Language of instruction and studies (applies in this implementation):
Teaching language: English. Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
valid for whole curriculum period:
Animation in games and vr are discussed and analyzed.
Students do tests and experiments inside game engines or virtual world settings.applies in this implementation
During the “Animation for Games and VR” exploratory workshop students become familiar with the concept of virtual reality (VR) and explore what creative possibilities using VR as a medium offers for animators. Together we aim to answer the following questions:
- How can immersive creation tools expand the artistic toolkit of animators?
- How does working with these mediums affect the creative process?
- What are the similarities and differences compared to the traditional animation workflow?
By testing and experimenting with various ideas and concepts, the students are able to perceive the expressive potential of VR. Even though technology is part of the workshop, it will be treated as a tool; the focus of the workshop is on the artistic & creative process.
The course will contain introductory lectures to familiarize the students with the subject, case studies, discussions, exercises and prototyping ideas, and a course project.
No former knowledge of virtual reality is needed to attend the workshop.
Assessment Methods and Criteria
valid for whole curriculum period:
Lectures, examples/film-watching, analyzing, exercises, homework.
Workload
valid for whole curriculum period:
Contact teaching 12 h/cp, Independent studies 15 h/cp
Compulsory attendance contact teaching: 80%
DETAILS
Study Material
valid for whole curriculum period:
Course materials will be provided during the course
applies in this implementation
Materials and assignments will be announced during the workshop.
Substitutes for Courses
valid for whole curriculum period:
Prerequisites
valid for whole curriculum period:
FURTHER INFORMATION
Further Information
valid for whole curriculum period:
Teaching Period:
2020-2021 Autumn II
2021-2022 Autumn II
Course Homepage: https://mycourses.aalto.fi/course/search.php?search=ARTX-E1013
Registration for Courses: Sisu replaces Oodi on 9 August, 2021. Priority order to courses is according to the order of priority decided by the Academic committee for School of Arts, Design and Architecture: https://www.aalto.fi/en/services/registering-to-courses-and-the-order-of-priority-in-aalto-arts
Registration occurs through WebOodi.
applies in this implementation
Location:
VR-studio, Otakaari 7, Otaniemi campus
Details on the schedule
applies in this implementation
Weeks 47 - 49 (22.11. - 10.12.2021)