AXM-E5002 - Game Analysis, Lecture, 23.10.2023-28.11.2023
This course space end date is set to 28.11.2023 Search Courses: AXM-E5002
Reward design
Completion requirements
Due: Monday, 20 November 2023, 9:00 AM
Think about a game you are making: What is rewarding/satisfying for the player? Can you improve the reward design?
Report your findings using 3 slides:
1.A brief summary of
your game, with a screenshot if possible
2.The game’s current reward design
3.How would you improve it considering the following?
•Build anticipation of upcoming
rewards or otherwise satisfying moments
•Provide both short-term and
long-term rewards (core loop, breadcrumbing, daily login rewards, weekly ”Epic
Sunday” rewards, longer term progress rewards…)
•Include at least some
randomness/novelty/surprisal to boost the rewards?
•Consider peak-end rule to make sure
each player has a memorable experience they want to talk about?