AXM-E5002 - Game Analysis, Lecture, 23.10.2023-28.11.2023
Kurssiasetusten perusteella kurssi on päättynyt 28.11.2023 Etsi kursseja: AXM-E5002
Exercise: Gamification, intrinsic & extrinsic motivation
Suorituksen vaatimukset
Palautettava viimeistään: maanantaina 4. joulukuuta 2023, 00.00
1.Pick
a physical activity (sport, exercise, cleaning, whatever) that you do not find
motivating. Analyze it from the point of view of both intrinsic motivation
(competence, autonomy, relatedness, curiosity, self-actualization) and
reward&feedback design principles from today and yesterday: informational
rather than controlling, juicy, both short & long term rewards, rewards for
playing every day, randomness, anticipation. Can you identify any problems
related to these?
2.Can
you fix the problems by modifying, adding, or removing elements to better
support various motivations?
Alternative: If this is too hard in real life, can you think of a digital game that would be interesting for people who hate the activity? A good example: http://whatthegolf.com/ (The golf game for people who hate golf)
Submit as a 1-2 page .pdf. Use at max
1h for this. This is just to make you practice the concepts covered during the lecture.