AXM-E2002 - Creative computation for Visual Communication, Lecture, 25.10.2022-1.12.2022
This course space end date is set to 01.12.2022 Search Courses: AXM-E2002
Coding Assignment I: Responsive Sigil
Completion requirements
Design a computational, responsive sigil for yourself.
Make a submission
Due: Tuesday, 1 November 2022, 9:15 AM
Design a computational, responsive sigil for yourself.
The sigil should scale to all possible sizes and dimensions of the canvas.
Sigil is a personalised, magical emblem that is often used for self-actualisation. The sigil symbolises a wish, an ambition, or an entity the user desires to summon. It can contain a monogram that represents the wish, and other abstract or representational elements that illustrate the desired outcome.
Constraints
- Only use primitive shapes
- Ellipse, rect, line, triangle, quad, point, arc
- The sigil can contain letters if they are constructed from primitive shapes
- Use the width and height attributes
- Use variables
- Use max 2 colours
- Use the resizeCanvas() function to dynamically resize the sketch to window size.
- You can use the code in the Coding Assignment I template
Instructions
- Comment your code well!
- Add your name and date on the top
- Explain how the code works
- Explain briefly the key features of your sigil. What is it for?
- Make sure the code runs without errors
- Submit a link to your sketch in the web editor
(More details in the lecture slides for Day 2.)