Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.


Contents vary by year. A solid understanding of a particular subfield of computer graphics and its state of the art, and ability to put the understanding to practice through programming.

Credits: 5

Schedule: 16.01.2019 - 22.05.2019

Teacher in charge (valid 01.08.2020-31.07.2022): Jaakko Lehtinen

Teacher in charge (applies in this implementation): Jaakko Lehtinen

Contact information for the course (applies in this implementation):

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

Teaching language: English

Languages of study attainment: English


  • Valid 01.08.2020-31.07.2022:

    Contents may vary by year, but always form a deeper dive into the theory, algorithms, and their practical implementation of a particular subfield of computer graphics. In the past few years, the topic has been was physically based rendering, both its theory and numerical methods for generating realistic pictures. 

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    Programming assignments (90%), participation (10%).

  • Valid 01.08.2020-31.07.2022:

    16 + 20 (2 + 2).


Study Material
  • Valid 01.08.2020-31.07.2022:

    Lecture slides, online material.

Substitutes for Courses
  • Valid 01.08.2020-31.07.2022:

    Replaces courses ME-E4100 Advanced Computer Graphics.

  • Valid 01.08.2020-31.07.2022:

    CS-C3100 / ME-C3100 Computer Graphics, C/C++ programming language.