Please note! Course description is confirmed for two academic years (1.8.2018-31.7.2020), which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

On successful completion of this course, students will be able to:

  • Plan a project which would benefit from motion capture
  • Work and capture movements in a professional studio
  • Edit and animate on top of motion capture to get a stylized/exaggerated result

OLD LEARNING OUTCOMES:

Students learn the basics of motion capture. They also learn/realise the differences between traditional keyframing animation, motion capture and animating on motion capture, and they learn to think about when to use which technique.

Credits: 3

Schedule: 08.04.2019 - 12.04.2019

Teacher in charge (valid 01.08.2020-31.07.2022): Kai Lappalainen

Teacher in charge (applies in this implementation): Kai Lappalainen

Contact information for the course (applies in this implementation):

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

Teaching language: English

Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • Valid 01.08.2020-31.07.2022:

    A workshop where traditional keyframing animation and and Motion Capture are compared to each other. This is done by executing the same movement using two (or three) different methods.

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    1. Students plan a movement which they want to capture.

    - preferably something which is relatively easy, for example a dance move, aerobic move, sneaking, throwing a ball, hitting a ball with a baseball bat etc.

    2. The movement is acted and captured in motion capture studio.

    3. The movement data is cleaned in Cortex- software.

    4. The data is imported in Maya, where it is applied on student's own character.

    5. Student edits the movement in Maya, and also experiments in exaggerating and stylizing the movement by animating on top of it

Workload
  • Valid 01.08.2020-31.07.2022:

    The workshop has detailed lectures and work in motion capture studio, and lots of tecniques and hands-on training. 32 h teaching.

     

DETAILS

Study Material
  • Valid 01.08.2020-31.07.2022:

    Lecture on motion capture, example files/projects and Maya scenes.

Prerequisites
  • Valid 01.08.2020-31.07.2022:

    3D animation- course.

FURTHER INFORMATION

Description

Registration and further information