Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.


The goal of the course is to engage students with the diverse digital design tools they will use daily in their professional work in design offices. They will learn specific digital design workflows facilitated through modules consisting of input sessions and an assignment. Workflows include working with raster and vector-based software used by designers in general, but specifically by architects, landscape architects and interior architects. Depending on the module selection, students will have a chance to engage with Photoshop, Illustrator, InDesign, Rhino, Grasshopper, V-Ray, Python, Processing as well as other software. At the end of the course the students will have basic familiarity with the digital design workflow and the software used in the module and gain confidence in applying these skills in their future design work.

Credits: 3

Schedule: 04.03.2021 - 15.04.2021

Teacher in charge (valid 01.08.2020-31.07.2022): Luka Piskorec

Teacher in charge (applies in this implementation): Luka Piskorec

Contact information for the course (applies in this implementation):

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

Teaching language: English

Languages of study attainment: English


  • Valid 01.08.2020-31.07.2022:

    This course teaches the student one holistic digital design workflow and how to apply it as a storytelling device to a specific assignment. The course will offer multiple modules / subtopics from which the student can choose. Modules are designed to engage the student in specific digital design workflows including:

    • 2D and 3D vector drawing and modeling
    • 3D modeling, rendering and collaging
    • photograph manipulation and collaging
    • digital fabrication with 3D printers, laser cutters and robot arms
    • animation production
    • interactive animation and interface building
    • parametric and generative modeling

    Knowledge conveyed through every module is self-contained and designed to be taken without a specific order. Students will be provided with all the knowledge necessary to accomplish and submit the assignment within each module. Every module consists of input sessions, self-learning part, assignment work and evaluation. Input sessions convey a specific work method related to the digital design workflow and software of choice. Input sessions as well as self-learning material are directly supporting the student to get acquainted with this digital design method. Assignments are designed so that it is easy for the student to start working on them right away, namely there is little pre-knowledge necessary.

    The overarching theme for all the modules is immediate environment, urban context and its layers of history. Assignments deal with observation and reinterpretation of that environment which presupposes little design skills but a high level of creativity and imagination. Assignments are designed to be collections or atlases mapping the immediate environment. Module topics focus primarily on digital representation and storytelling skills in design, but some explore advanced topics of computational, generative and parametric design for which they are an excellent introduction.

    The course is not meant to be conclusive about digital workflows in design and practice, rather it gives a comprehensive overview of the most basic of digital design methods and their applications. Didactic outlook is that the integration of digital design workflows learned through different course modules happens on an individual level during design courses throughout the bachelor and master studies.

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    Students will be evaluated based on the submitted assignment at the end of the course. The submitted assignment needs to follow the assignment guidelines which will be clearly communicated in the task description together with reference examples at the beginning of the course. Evaluation criteria fall into three groups:

    1. Formal
    • student has at least 60 % attendance rate for contact hours
    • assignment is within assigned topic and scope
    • assignment is submitted on time for evaluation and in correct format
    1. Skill
    • assignment demonstrates student’s ability to engage and work in an independent fashion in the digital design workflow shown in the class
    • assignment demonstrates that the student invested the designated amount of independent study hours to master the software and equipment used in the digital design workflow shown in the class
    1. Integration
    • assignment demonstrates student’s ability to express and facilitate design ideas in a clear and uncompromised fashion using the digital design workflow shown in the class

    The form of the submission will be in detail defined in the task description. It will consist of a single deliverable submitted in digital or analogue form according to instructions – drawing, model, rendering, animation, code etc. The evaluation of the submitted assignment is carried out by the teaching staff, invited experts as well as the students themselves.

  • Valid 01.08.2020-31.07.2022:

    The course includes 4 hours per week of contact teaching. Additionally, the students are expected to invest additional 8 hours every week for self-study and assignment completion. The course takes place in one period and lasts for 6 weeks. Attendance of the course during contact hours is compulsory. In order to successfully finish the course, the students must complete and submit the assignment.


Study Material
  • Valid 01.08.2020-31.07.2022:

    Aside from the hands-on tutorials in the computer lab and lectures during contact hours, the students will be provided with the online video tutorials covering the same topics as in the class. These can be used by the students during their self-study hours and are meant to repeat as well as expand on the topics shown in class. Practical information in condensed form will be included in the course hand-outs prepared specifically for the class. All learning materials will be provided to students in digital form. The moto of the course is “Learning by doing” and the students will be required to practice their skills directly on a provided assignment.

Substitutes for Courses
  • Valid 01.08.2020-31.07.2022:

    ARK-A2503 Software basics 2 or ARK-A2505 Software basics 3

  • Valid 01.08.2020-31.07.2022:

    ARK-C0011 Basics: Digital Storytelling or ARK-A2503 Software Basics 1. Students studying outside the Department of Architecture can still take the course provided they already acquired equivalent skills taught in these courses (please contact teacher in charge).