Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.


The student will be familiar with basic programming techniques to be used for creating physical computing art projects.

Credits: 2

Schedule: 13.01.2021 - 18.02.2021

Teacher in charge (valid 01.08.2020-31.07.2022): Otso Havanto, Antti-Ville Reinikainen

Teacher in charge (applies in this implementation): Antti-Ville Reinikainen, Gregoire Rousseau

Contact information for the course (applies in this implementation):

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

Teaching language: English

Languages of study attainment: English


  • Valid 01.08.2020-31.07.2022:

    The emphasis of this course is to introduce students to programming techniques that can be used to control or interact with objects in the real, physical world. Processing and Arduino will be the main programming environments used.

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    Individual and small group discussion and critique. Active participation in classwork. Successful completion of own project.

  • Valid 01.08.2020-31.07.2022:

    54 hours / 2 cr


Study Material
  • Valid 01.08.2020-31.07.2022:

    Provided in class
    e.g. Physical Computing: Sensing and Controlling the Physical World with Computers, auth. Dan O Sullivan and Tom Igoe ,

  • Valid 01.08.2020-31.07.2022:

    Basic computer skills

SDG: Sustainable Development Goals

    4 Quality Education

    5 Gender Equality