Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.

LEARNING OUTCOMES

Student deepens their knowledge about animation in games and vr.

Credits: 3

Schedule: 16.11.2020 - 04.12.2020

Teacher in charge (valid 01.08.2020-31.07.2022): Kai Lappalainen, Leinonen Tuula

Teacher in charge (applies in this implementation): Kai Lappalainen, Leinonen Tuula

Contact information for the course (applies in this implementation):

CEFR level (applies in this implementation):

Language of instruction and studies (valid 01.08.2020-31.07.2022):

Teaching language: English

Languages of study attainment: English

CONTENT, ASSESSMENT AND WORKLOAD

Content
  • Valid 01.08.2020-31.07.2022:

    Animation in games and vr are discussed and analyzed.
    Students do tests and experiments inside game engines or virtual world settings.

Assessment Methods and Criteria
  • Valid 01.08.2020-31.07.2022:

    Lectures, examples/film-watching, analyzing, exercises, homework.

Workload
  • Valid 01.08.2020-31.07.2022:

    Contact teaching 12 h/cp, Independent studies 15 h/cp

    Compulsory attendance contact teaching: 80%

     

DETAILS

Study Material
  • Valid 01.08.2020-31.07.2022:

    Course materials will be provided during the course

Prerequisites
  • Valid 01.08.2020-31.07.2022:

    bachelor's degree or equivalent, no prior courses are required