Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
LEARNING OUTCOMES
Student deepens their knowledge about animation in games and vr.
Credits: 3
Schedule: 16.11.2020 - 04.12.2020
Teacher in charge (valid 01.08.2020-31.07.2022): Kai Lappalainen, Leinonen Tuula
Teacher in charge (applies in this implementation): Kai Lappalainen, Leinonen Tuula
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
Content
Valid 01.08.2020-31.07.2022:
Animation in games and vr are discussed and analyzed.
Students do tests and experiments inside game engines or virtual world settings.
Assessment Methods and Criteria
Valid 01.08.2020-31.07.2022:
Lectures, examples/film-watching, analyzing, exercises, homework.
Workload
Valid 01.08.2020-31.07.2022:
Contact teaching 12 h/cp, Independent studies 15 h/cp
Compulsory attendance contact teaching: 80%
DETAILS
Study Material
Valid 01.08.2020-31.07.2022:
Course materials will be provided during the course
Prerequisites
Valid 01.08.2020-31.07.2022:
bachelor's degree or equivalent, no prior courses are required