Please note! Course description is confirmed for two academic years (1.8.2018-31.7.2020), which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
On successful completion of this course, students will be able to:
- Describe and apply the iterative game design process
- Create and analyse board game rule systems on a prototype level
Schedule: 17.05.2021 - 21.05.2021
Teacher in charge (valid 01.08.2020-31.07.2022): Miikka Junnila
Teacher in charge (applies in this implementation): Miikka Junnila
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
The course aims to develop understanding and skill in game design. The main focus is on how game systems are built and how the rules of the game turn into an experience. Important topics like characteristics of games, chance and skill, and meaningful decisions are touched on. A big part of the workshop is doing board game design exercises, that make the themes very concrete and also give the student an opportunity to train their skills in game design, without needing programming or other specific skills.
Assessment Methods and Criteria
To pass the student needs to be present at least 80% of the time and finish the board game exercises.
One full intensive week with lectures and group work (40h)
Jesse Schell: The Art of Game Design - A Book of Lenses
Substitutes for Courses
Substitutes the old course with the same name with a different credit maximum (DOM-E5088).
- Teacher: Miikka Junnila