Please note! Course description is confirmed for two academic years, which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
On successful completion of this course, students will be able to:
- Analyse and design puzzles
- Apply game research to form new game concepts
- Describe and analyse game balance in more detail
Schedule: 27.10.2020 - 13.11.2020
Teacher in charge (valid 01.08.2020-31.07.2022): Miikka Junnila
Teacher in charge (applies in this implementation): Miikka Junnila
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
The course addresses advanced aspects and methods of game design such as puzzle design, narrative design, game balance, etc. . The focus of this course varies to some extent based on visiting speakers. Lately puzzle design has been the biggest topic.
Assessment Methods and Criteria
To pass the course the students need to be present at least 80% of the time and finish the execises and the final project.
3 week intensive course with lectures, discussions and exercises (36h). Also some exercises that need to be done on own time during course (14h) Smaller or bigger project after the end, depending on how many credits the student wants (4-120h)
Substitutes for Courses
Substitutes same course with different credit amount Advanced Topics in Game Design (DOM-E5094)
- Teacher: Miikka Junnila