Please note! Course description is confirmed for two academic years (1.8.2018-31.7.2020), which means that in general, e.g. Learning outcomes, assessment methods and key content stays unchanged. However, via course syllabus, it is possible to specify or change the course execution in each realization of the course, such as how the contact sessions are organized, assessment methods weighted or materials used.
On successful completion of this course, students will be able to:
- Reflect on games from new perspectives (depends on what topics students choose to dive into)
- Discuss the (Finnish) game industry
Schedule: 08.09.2020 - 04.05.2021
Teacher in charge (valid 01.08.2020-31.07.2022): Miikka Junnila
Teacher in charge (applies in this implementation): Miikka Junnila
Contact information for the course (applies in this implementation):
CEFR level (applies in this implementation):
Language of instruction and studies (valid 01.08.2020-31.07.2022):
Teaching language: English
Languages of study attainment: English
CONTENT, ASSESSMENT AND WORKLOAD
The game seminar is a course where the students have a chance to look at games from different points of view, listening to presentations and discussing them, doing exercises, watching relevant video material and visiting game industry events and companies. It is also supporting the students’ other game projects by providing an arena where people can test and comment each other’s work, and also play other games to increase their knowledge of games and game related phenomena.
Assessment Methods and Criteria
To pass the course the students should be present at least 80% of the time and do the exercises when needed. There are quite few exercises outside class though.
Most of the work happens during the weekly sessions (48h), but there may be some exercises to do in your own time too (14h)
Substitutes for Courses
Substitutes old Game Seminar (DOM-E5127), only maximum credit amount has been changed.
Game Design recommended
- Teacher: Miikka Junnila